NIGHT BUS·Games·Master's Decree

Master's
Decree.

100 house rules that last all night. "No names." "Pinky up or dare." "Speak in third person." Rules stack. Chaos compounds. Dares only — pure mischief.

Players
3-12
Rule Lasts
ALL NIGHT
Vibe
CUMULATIVE
Modes
DARE · DARE

Add a rule. Watch the night unravel.

Every game in NIGHT BUS is a round. Master's Decree is the meta-game that runs across them all. The Captain pulls a rule. It's now in effect. You break it, you take a dare. Pull a new rule? It STACKS. By midnight, the room is mayhem.

01 — RULES STACK

One rule = funny. Five rules = chaos.

Each new decree adds to the pile. Suddenly you can't say names, must speak in 3rd person, and have to keep your pinky up. Watch your friends crumble.

02 — DARE OR DARE

One flavor — fun house rules.

Each rule is a fun house rule that lasts the round. Dare = action-based ("everyone must speak in fake accents for 5 mins"). Toggle in the lobby.

03 — IT'S NEVER OVER

Plays alongside other games.

You can decree once and continue any other game. The decree stays in force. Players have to manage TWO games at once — the current one + the persistent rule.

SPONSORED · NB-AD
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100 rules in two flavors.

All decrees are house rules — break it and take a dare. 6 examples below.

NB·06 · 01
👑
No names allowed. Use someone's name → dare.
DARE
NB·06 · 02
👑
Third-person only. Say I or me → dare.
DARE
NB·06 · 03
👑
Pinky rule. Forget pinky out → dare.
DARE
NB·06 · 04
👑
Captain picks 2 people to swap shoes for one round.
DARE
NB·06 · 05
👑
Everyone must speak in a fake accent for 5 minutes.
DARE
NB·06 · 06
👑
Captain designates a 'silent player' — they cannot speak for 10 mins.
DARE

Pull. Enforce. Stack.

01

Captain pulls

Tap GENERATE DECREE. A new rule appears. Read aloud.

02

Rule applies

From now on, breaking the rule = take a dare.

03

Pull again later

Decrees stack. Pull a new one anytime. They all stay in effect until you reset.

Try one of these next.

Hail to the Captain.

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